Title                   : Doom Revisited
Date Finished           : sometime in January 1999
Author                  : Chris John Pisarczyk
Email Address           : Coyote6259@Aol.co
Other Files By Author   : chrispak.zip, mp3.zip

Description             : 2 1\2 new episodes for Boom 2.02 only

Additional Credits to   : Id and DCK
===========================================================================

Required To Have In Dir : Boom 2.02 ,Doom 1.9 registered or Ultimate Doom

* Play Information *

Episode and Level #     : E1M1 to E3M4
Single Player           : Yes
Cooperative 2-4 Player  : 2 players only
Deathmatch 2-4 Player   : Yep
Difficulty Settings     : Yes!
New Sounds              : Yes, lots
New Music               : Yep
New Graphics            : You bet! Some borrowed and some original
Demos Replaced          : All 4

* Construction *

Base                    : New levels from scratch
Build Time              : few months
Editor(s) used          : DCK 3.62, DCK 2.2 and Zennode
Known Bugs              : None that I know of

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

Other: Me

########################################################################
	Revised on 20 september 2000 by JYD, aka "Jive"

(No fondamental modification of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)
       - Map E1M1 : Sector 41, linedef 202 was putted too near linedef 200
                   --> lower lift sector 50 was out of function
       - MAP E1M5 : Sector 166 : ceiling was too low --> see through external
                   walls sectors 97 to 105 (downstairs)!
       - MAP E2M7 : OPENGL NOT AVAILABLE WITH VERSION 1.30 OF DOOM LEGACY !
                   YOU MUST SAVE YOUR GAME AND RELAUNCH IN SOFTWARE MODE
                   IN ORDER TO PLAY THAT MAP ! DON'T TRY TO PLAY IN OPENGL !
       - MAP E3M3 : Sector 154, linedef 688 : added action 94 (teleport to
                   sector 151) to avoid trap (impossible to escape that prison!)
                   (where is the pleasure to say : "oh! I am trapped! Hi hi !
                   that's too fun...Ho ho...")
       - MAP E3M4 : Linedef 1521 (action 261, sector tag 44) was in conflict
                   with the tag of the linedef 1520 (action 62 = lower lift)
                   So, sector 326 was impossible to lower lift --> action 261
                   of the linedef 1521 was removed to give to the sector 326
                   the same tag as the linedef 1520 : 26 --> now, pushing the
                   wall make the lower lift of the sector 326!
       - Musics were not in order : levels E3M5, E3M6, E3M7 and E3M8 had music,
                   but...that levels don't exist...! And some levels hav'nt
                   music! So, I have renamed music levels for the correct ones!

(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.01, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(screenshots)

###############################################################################
# Author        : Jean-Yves Delpech aka "Jive" aka "Le freeman", 46 ans
# Email Address : jive@newdoom.com
# Web site      : http://newdoom.com/jive/
###############################################################################

Where to get Doom Legacy :
####################################################################
# Web site: http://student.ulb.ac.be/~tvelsuwe/DooMlgl/DooMlgle.htm
#   e-mail: tvelsuwe@ulb.ac.be (OpenGL specific)(Thierry Van Elsuwe)
#           bpereira@ulb.ac.be (Boris Pereira)
# or
# Web site:   http://newdoom.com/doomlegacy/
#   e-mail:   legacy@newdoom.com
####################################################################
