<pre>
	Revised on february 25 2001 by JYD, aka "Jive"

(No fondamental modification of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

	-E1M1 : Added type secret to sector 49 ans added offset linedef 397
	       (otherwise, it was impossible to find it!)
	-E2M1 : Action 22 (Raise floor to nearest and change texture only)
	        was choosen for linedef 189, but there is'nt any texture to change...!
	        And, if player missed platform, he can't bypass! --> action 53
	        (W1 Start up and down floor movement) had been selected !
	-E2M2 : Added missing lower texture on linedef 230, second sidedef.
	        Splitted sector 201 (lon secret hall) to avoid very hugly view in
	        opengl mode (see walls surrounding).
	        Added action 62 (lower lift) on linedef 910, otherwise it's impossible
	        to continue exploring level --> action 53 (Start up and down floor
	        movement) on linedef 835.
	        Added missing lower texture on sectors 136 to 156.
	-E2M5 : Added missing lower texture on linedef 159, second sidedef.
		SPECIAL MENTION FOR THAT LEVEL :added sector 212 and made texture
		correction on sectors 47 to 82 --> tower with white lighting walls
		and brown vine (see E2M5.jpg).
		Added missing lower texture on linedef 701.
		Added action 62 (lower lift) on linedef 720 and on sector 182 -->
		return to find where is entry toward secret level is now possible!
		Added action 45 (SR lower floor) to sector 698 --> return possible!
	-E3M3 : Added missing upper texture on linedef 1314 and 1315, first sidedef.
		Added missing upper texture on sector 183.
	-E3M9 : Changed light sectors 78 to 85 and added missing lower texture.
	-E3M7 : Added missing upper texture on sectors 62, 72 and 84.
		Added missing upper texture on linedef 196.
	-E3M8 : THIS LEVEL WAS DESIGNED TO BE PLAYED ON E2M8 : IT'S THE LEVEL TO
		END WITH THE CYBER DEMON DEATH! --> MOVED ON E3M8, THE DEATH DON'T
		ENDS THE LEVEL...SO, I HAD TO ADD EXIT LINEDEF SOMEWHERE...ON SECTOR
		59, WITH CHANGE TO FLOOR TEXTURE AND REPLACEMENT ON THE EDITOR GRID
		TO DISPLAY PROPERLY THIS NEW TEXTURE!
	-E4M8 : Added sector 25 for opengl compatibility.
		Aligned all the textures on sectors 9, 22 and 24 (doors with transparent
		texture (MIDVINE2) --> BROVINE
		Added texture on linedef 100, 102 and 135, second sidedef.
	-E4M3 : Added type 1 on linedef 144 (dorr) otherwise player is trapped in sector
		25 (long room without any decoration...)
	-E4M4 : Added missing upper texture on linedef 734, secpnd sidedef.
	-E4M9 : Added missing lower texture on linedef 56 and 129, second sidedef.
		Linedef 663 (end level trigger) had action 52 (W-end level) as type...!
		With the "impassible" flag, it's a little bit difficult to end the level...
		--> action 11 (Space-end level) was choosen.
	-E4M6 : Removed incoming exit from sector 155 (acide floor) and put it on sector
		129 (hall in front) because it was too hard (if player has low life, his
		die is sure...and where is the pleasure to record that death is impossible
		to avoid!)

				E N J O Y    N O W !
				
(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.04, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 4.1fr. (WinShare Killer Apps)
        (http://www.wska.com)

(Creation and Pwad integration : screens with author(s) and game names :
      all the 40 graphic's screens !)

(creation and integration of "OneMore.deh", and screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@doomwadstation.com                                  #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://doomwadstation.com/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Buml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################
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