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	                    J C M                          
	        (JCM1 & JCM2) by JC MEGABYTE (JCM'94)      
	   Revised on 05 february 2001 by JYD, aka "Jive"  
	                                                   
	

             (No fondamental modification of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

	E1M7 : Added missing lower texture on linedef 54 and 55, second sidedef.
	E2M1 : Changed lenght sector 154 to avoid tearing (missing textures) :
	       (eye on candle floating in the air).
	E2M5 : Added y offset on linedef 266 and 161.
	       Added x offset on sectors 73 and 74.
	       Aligned textures on sectors 28 to 32 (hard! hard!)
	       Aligned textures on sectors 80, 81 and 135, with x and y offset.
	       Aligned textures on sectors 77 to 101 (stairs).
	       Added missing lower texture on linedef 32, first sidedef.
	E2M7 : SPECIAL MENTION FOR THAT LEVEL!
	       CHEATS WITH THE EDITOR RULE "No transparent texture on a one sided line"
	       obliged me to found a solution to avoid tutti frutti effect (very huggly!)
	       One solution was simple : change the texture! Too simple! No nice effect!
	       Another was to modify the map without touching at the architecture...
	       Hard! Very hard! But the result is...What do you think of the result?
	       (see E2M7_3.jpg and E2M7_4.jpg : hall and all the sectors behind!)
	       I have made the same work on sector 54 (see the result with "E2M7_2.jpg").
	       I have putted original map E2M7 in "JcmOrig.wad" (SEE BELOW...)
	E2M8 : Added missing lower texture on linedef 398 (first step stairs).
	       Aligned textures on sector 17 (room in front of exit), with x offset.
	       Aligned textures on sectors 18 (door) and 20.
	       
	NO TEXTURE WAD ALIGNED!
	
(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.04, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(Graphic's creation or modification
      - Paint Shop Pro 4.1fr. (WinShare Killer Apps)
        (http://www.wska.com)

(Creation and Pwad integration : screens with author(s) and game names 
      M_doom1, M_Epi1, M_Pause, mwall1_1, mwall1_2, mwall3_1, Credit,
      Wimap0, Wimap1, Wilv00 to Wilv08, sky2 with height rectification)
      
      Sky2 come from :
             TORMENT.WAD (Author : Shams Young) (22/11/1995)

(Selection of some cool sounds and deselection of very enervating others...
(you can choose to play with them and with the original mwall?_?
(How? Simple!

          Launch line : Legacy -opengl -file jcm.wad jcmOrig.wad

(if you prefer to choose my modifications, don't select "jcmOrig.wad" !)

(creation of "Jcm.deh" and screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@doomwadstation.com                                  #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://doomwadstation.com/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Buml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################
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