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	Revised on 20 january 2001 by JYD, aka "Jive"

(No fondamental modification of the levels!)

(Mistakes rectification, Missing textures research and addition with :
       "WinDEU32" version 5.99b1 BCC by the "DEU team":
Renaud Paquay, Raphael Quinet, Brendon Wyber, Ted Vessenes and others.)

	E3M6 : Added missing lower texture on linedefs 449, 460.
	       Added missing lower texture on linedefs 334, 461, second sidedef.
	E4M4 : Nodes reconstructed with WinDEU32 because of hole in floor and
	       ceiling texture with ZenNode.
	       Sector 178 : added missing lower texture.
	       Added missing lower texture on linedefs 2066, 2104, 2067.
	E4M5 : Sector 221 and 28 : added missing lower texture.
	E4M6 : Mode GOD with FULL AMMO to bypass.
	       Linedef 619 : changed action : 68 (SR Raise floor) -->
	       20 (S1 Raise floor), otherwise sector 87 raise too high !
	E4M8 : Missing lower texture on linedefs 688, 689, 690, on
	       second sidedef : IMPOSSIBLE TO ADD because of the 
	       editor limitation ("Atan Domain")

(PWAD examination with "Wintex.exe" ver 4.3 (A WAD Editor Copyright (c) 1995) 
       (e-mail : Olivier Montanuy (montanuy@inf.enst.fr)  

(Nodes reconstruction with :
      -"Zennode.exe" (Ver 1.04, from Marc Rousseau)
            (e-mail : rousseaum@pictel.com)

(Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore)
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
(screenshots)

#########################################################################
 #  Author   : Jean-Yves Delpech aka "Jive" aka "Le freeman", 48 ans   #
 #  Email    : dlw@doomwadstation.com                                  #
 #  Web site : "Doom Legacy Wads" aka DLW                              #
 #             http://doomwadstation.com/dlw/                          #
#########################################################################
                    Where to get Doom Legacy :
#########################################################################
 #    e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)                #
 #            bpereira@newdoom.com (Boris Pereira)                     #
 #                                                                     #
 #  Web site: http://legacy.newdoom.com/                               #
 #    e-mail: legacy@newdoom.com                                       #
#########################################################################
 # Special thanks to Steven McGranahan, Robert Buml and Bell Kin for  #
 #  their large contribution and to others Legacy Team members.        #
#########################################################################
_________________________________________________________________________

Like dude you need that one BOOM engine to play this.
Get it at HTTP://WWW.TEAMTNT.COM if you don't already have it!
=================================================================
Title                    : Vengeance
Authors                  : Paul Fleschute
Email Address            : Moe541@aol.com
Homepage                 : Moe - http://members.aol.com/moe541/index.html
Discription              : An improvement of my earlier WAD, PSFDOOM
                           along with some new levels originally made by
                           my brother.
                           To play E4 with new music, simply type
                           VENGE4.BAT, after you've completed
                           the first 3 episodes of course.
Additional Credits       : Jim Flynn, Nick Baker, David Gevert, David Shaw,
                           Mark Klem, my brother Chris,Ty Halderman, Billy
                           Daniel, id Sofware, TeamTNT, Raven software,
                           Roger Ritenour,
                           GothicDM crew, MM2 crew, Adelusion/Requiem Team.
Misc.                    : Made by a TeamTNT member.
Other Projects           : Ultimate Invasion, Return
                           UAC HeadQuarters, Paradox


================================================================
*Story*
Basically, a group of aliens that got stranded in an evil dimension
by humans wants their vengeance.  The Planet Praxis is attacked
and you have to save the Praxis human bases.  You are then sucked
into the evil dimension where you must get through a gothic
fortress and find the portal to home.  At least you think
it's to home...

See my Vengeance page for the actual story.

================================================================

* Play Information *

Episode and Level #      : All 4 episodes
Single Player            : Yup
Cooperative 2-4 Player   : Nope 
Deathmatch 2-4 Player    : Nope
Difficulty Settings      : Yup
New Sounds               : Nope
New music                : Yup.  Thanks to David Shaw and MarkKlem
New Graphx               : Yup.  Original and "borrowed"
Demos Replaced           : I didn't feel like it.

* Construction *

Base                     : Improved levels.
Build Time               : Years and years and years, ok maybe 6 months.
Editor(s) used           : DETH v4.xy, Patcher, Wintex, BSP, NodeBuild.
                         : Paint Shop Pro, MS Paint.
Known Bugs               : Hmm.
File Included:           : Vengnce.wad, Vengnce.txt, Vengnce.bat Venge4.bat
==============================================================
Stuff.

I've been thinking of doing a Vengeance 2, for Doom2.  This was
my original plan for PSFDOOM.  It will take on the
theme of episode 4 of this one - Gothic/Midieval.

===============================================================

* Copyright / Permissions *

Yeah go ahead and do whatever.  Just give the authors credit!!!!!!
My policy is if I don't make any money, what's the big deal?
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