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Text file created by Jive for DLW
Pone.wad was found on the MR_ROCKET'S Database on janv. 27, 2006

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This document is best viewed with a fixed width font (as "Courier new")
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      Revised on janv. 27, 2006 by Jean-Yves Delpech, aka "Jive"

- No fondamental modifications of the levels!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.67.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#  Web site: http://legacy.newdoom.com/                               #
#  e-mail  : doomlegacy@newdoom.com                                   #
#######################################################################
# Special thanks to Steven McGranahan, Robert Buml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################


Date of creation: June 19, 1994
Megawad for Doom I
Episode: E2M1 - E2M9
No new texture, nor anything else, apart a new sky

Edited by Jive:

- E2M3: * action 63 on sector 109, otherwise you're trapped!!
        * linedef 489: action 63 changed to 64 (impossible to reach the too far exit!!!)
- E2M5: * aligned texture linedef 39
- E2M6: * replaced the missing textures of the sector 84. This kind of way to build an
            empty area to simulate deep water don't work for Doom Legacy OpenGl mode.
- E2M8: * replaced the missing textures of the sectors 67, 71, 74 & 76, 97 to 100, 134
            to 140, for the same kind of problem.
	* Changed texture ground sector 100 (acid, and not water!!!)
        * Changed height sector 175 to avoid a hugly effect with Legacy OpenGl mode.
        * Added a way to end the level, which was without end.
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