Assault on Alcatraz !
by
Lawrence Britt ("Critical Edge")

Picture made by Lawrence Britt <Critical Edge>

  
   Welcome to another production by Critical Edge. I hope you liked 
MURDER2, my first level. 

   The story so far...

   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   You are J.R., a member of the elite Delta Force.  Your group is presently inflight to San Francisco after a very short and tense briefing.
It appears the rumors were true.  And the reality is even worse. 

   A year ago some special "prisoners" were captured.  Where and how were never revealed.  These prisoners, however, were quite different from us and
could not be reasoned with.  The old Alcatraz prison, an island off the California coast, was quietly renovated and with the highest of security held the prisoners for observation.  Until now.  A full scale revolt took place eight hours ago.  It seems that one group of inmates, with brown scales and claws, could inflict a nerve poison through scratches.  The guards were overpowered and apparently, because of the poison, are now teamed up with the revolt. Fortunately, escape from Alcatraz has never been documented.  Your team is to regain control of the island and allow no escapes...AT ALL COST! 

   You check your parachute buckles as you are motioned to the howling open jump door.  The tiny island is barely visible below you in the thick fog as a hand on your shoulder signals your turn.  You leap.  The descent is a chilling one.  Ominous dark shapes dart through the waters below and the prison grounds are littered with bodies.  As you pull your cord, warning shouts come from the prison.  The billowing American flag below gives you the warning to pull hard to the right as you drift directly over the main building.  You look back to see your buddies 'chutes catch the downdraft you just avoided. Helplessly you watch as they plummet directly into the assembly grounds.  A snipers bullet from one of the guard towers catches you in the leg as you clear the building and drop to the ground outside dangerously close to the cliff edge. Damn, who shot me? The screams and gunfire fade. Hastely, you unbuckle your harness and enter the prison from the guards entrance. 

   You place your riot gun on the deck as you expertly bandage your leg. Just a flesh wound.  The din of metal cups and utensils being pounded on the
tables in the cafeteria beyond is deafening. You hope your buddies are okay as you start in...

============================================================================

Title                   : Assault on Alcatraz  
Filename                : alcatrz1.wad, alcatrz1.txt, alcatraz.bat
Creation date           : November 02, 1995 (Note by Jive: the date of the file "alcatraz.bat" is Oct 27, 1994...)
Author                  : Lawrence Britt   <Critical Edge>
Email Address           : l.britt2@genie.com  or lbritt@bev.net

Misc. Author Info       : I've been Deu'ing levels ever since we found out
                          how to.  This is my second public release. Enjoy!

Description             : Take back Alcatraz at all costs!
                          P.S. I hope everyone enjoys my sick humor!

Additional Credits to   : id Software, authors of DEU, BSP, Wad tools,
                          Dmgraph, Dmaud, Dmfe, all of my GEnie pals and
                          all of my playtesters at the Bat Ranch.
============================================================================

* Play Information *      For reg. DOOM (1) Ver 1.666 ..... The demo won't
                          work on prior versions, and HOM exists on prior
                          versions (I took advantage of the improved engine)!
                          Don't warp to the level as you will miss the intro.
                          Also, the new music HAS NOT crashed on 1.666! Just
                          type "alcatraz" to play. If I convert this level
                          to DOOM 2 sometime in the future it will have a
                          few of the new critters and textures, but will be
                          the same level and will be called ALCATRZ2.ZIP

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, there are nine reincarnation spots as well as
                          multi-player-only ammo and weapons.
Difficulty Settings     : Yes
New Sounds              : Yes, 21 of them.
New Graphics            : Bunches! Title screen, menu selections, End mission
                          screen, new sky, and many wall textures. Stand on
                          the island and check out the fog!
New Music               : Yes, no crashes.
Demos Replaced          : Demo 1

* Construction *

Base                    : New level from scratch
Build time              : Three months (I didn't keep track of hours!)
Editor(s) used          : Deu GCC 5.21, BSP 1.2, NeoPaint, Wad Tools 1.0,
                          Dmgraph 1.1, Dmaud 1.1, Dmfe 0.0.1
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels (it's
too big anyway!). 

You MAY distribute this WAD, provided you include this file (alcatrz1.txt),
the original WAD (alcatrz1.wad) and the batch file (alcatraz.bat) with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include these files intact pursuant to the
following limitation:

YOU MAY NOT DISTRIBUTE THIS WAD AS PART OF A COMMERCIAL PRODUCT (Without my
        ^^^
written permission.  So far, only SAMS Publishing "Tricks of the Doom Pro-
gramming Gurus" has permission).

You may distribute this WAD to commercial and private BB systems.


* Where to get this WAD *

FTP sites: ftp.cdrom.com

Other:     On GEnie, in Scorpia's Gaming Library
                                                  ,     ,
           And at the Bat Ranch, of course!      / \   / \
                                                /   \^/   \
                                                    ,,
                                              
============================================================================

Made by Jive on Oct 17, 2008, for GZW's users:
같같같같같같같같같같같같같같같같같같같같같같같같같같같같같�
Want 10 minutes of simple pleasure?
Welcome!
Ok, it's absolutely not the best pwad ever done... It's veryyyyy old, the architecture is quite simple, but efficient. The gameplay is good, but not that darn fine !!!
So... Why have I used so much time to do such a revamp?!?
Because the idea was very good, the way to do it was as good, and I had a lot of simple fun while playing it.
Plus, the Gzdoom  engine is absolutely amazing, and doing work for it is always a good time !!!

- new sky (Hight resolution) for Gzdoom. The old one was... hideous!! I ketp the spirit of the old one.
- First texture of "Welcome" aligned vertically for its right part
- The foreside of a door at the end of the corridor of cells a little bit revamped, and the whole area of the cells
- Textures of the outside's walls aligned
- I changed the texture of the outside's walls toward the see, so that this are is now closed (in fact, there was a hugly effect with the sky. There is no more.)
- I changed also the textures of the end room, which was hugly, added some details, and the pictures for the simulated electric field were made by me.

Here are some pictures to let you have an idea of what I made:

The "old" sky : The old sky, like it was originally  and here is my own new sky : Sky made by me


Here is how the sky was looking like...


and here is it by my own picture

Another example: here is how was looking like the "Welcome"...
Welcome before

and here is how it's looking like now:
Welcome after

If you want to see more what was done, the section "Screenshots" is containing  some other examples.


ㄴㄴㄴㄴㄴㄴㄴ
ㄴ Tools used ㄴ
ㄴㄴㄴ�ㄴ�ㄴㄴ

Very latest versions
(as of Oct 12, 2008)


I didn't make any fondamental modifications of the level, but adaptation, when needed, in order to debug remaining problems. At least, you should not find that I made anything on it, and ALL the credit should be rewarded by the author.
I am only a supervisor, with the idea to let you think that the author made a good job with this wad !!! It's what he would have done if he had have the following tools used by me and the very latest version of Zdoom or GZDoom:

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       aka "Doom Builder" aka "DB" (free of charge)
       by Pascal "Gherkin" vd Heiden, Version 1.68.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002)
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                                  jao2000@evangelion.com
              WEB Pages:   http://doortohell.tripod.com
                                   http://www.geocities.com/locusfocus

- Examination with XWE:
       XWE - extendable Wad Editor version 1.16
       Developped by Csabo
       wadedit@marchmail.com
       http://doomworld.com/xwe

- Normal Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau) (C) 1994-2004
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/ (V 4.3.0)

- All the stuff is zipped, using a buyed WinZip(R) Version 11.2 (8094)
        Copyright (C) 1991-2008 WinZip International LLC
        http://www.winzip.com/version.htm

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 54      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
#  Email    : gzdoom@doomwadstation.com                               #
#  Web site : "GZDoom Wads" aka GZW                                   #
#             http://gzdoom.doomwadstation.com/                       #
#######################################################################
#                   Where to get GZDoom :                             #
#                                                                     #
#  Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230  #
#######################################################################
# Thanks to T.v. Elsuw�, Steven McGranahan, Robert B�uml and Bell Kin #
# for their large contribution and to others Legacy Team members.     #
#######################################################################