UNZIP THIS ARCHIVE TO YOUR QUAKE2 BASE DIRECTORY
i. e.  "c:\quake2" this is because it requires a custom sky.

Then, go to the console in q2 by pressing the '~' key in q2.
Then type in "map hellcrt" to load my map!
If you get a hall of mirrors effect e-mail me.

================================================================

Title                   : Courts of Hell
Filename                : hellcrt.bsp
Author                  : Paris Miles (Rogue on Quake 2) psmiles@mssl.uswest.net

Description             : This is a DeathMatch map of a real place, can you
			: guess where?  Anyways, it is slow on crap computers
			: but runs just fine on anything above or equal to
			: a true Pentium 133.  It was made with Worldcraft 1.6a
			: If you don't have gl get it because it makes more 
			: difference in this map than any other i have seen.

================================================================

Play Types, etc..

Number of Players       : 5-13 (11 DM starts)
Single Player           : For debugging
Cooperative             : No
Deathmatch              : Yes
3Wave CTF               : No

Times & info..

Finish Date             : April 15, 1998
Known Bugs              : Sky appears on part of bridge when looking from start corner.
Build Time              : 6-7 weeks (Hey, I'm honest)
QBSP3 Time              : 45 sec
QVIS3 (lv. 4)Time       : 2.5 hours
QRAD3 Time		: 2 hours
Total brushes		: 1608
Net brush count		: 1246 (non entity)
Build Machine		: Genuine PII 266 w/ 64 MB RAM and 350 MB HD space

Do not modify this map or txt and include this txt with hellcrt.bsp.
Do not give it away, and don't try to make money off it as id made it illgal.

p.s. it is my school "Hellgate" located in Missoula, MT