Quake 2 Star Craft Deathmatch Mod
---------------------------------

Verion 0.10 (12-24-98) First realease!

	This is a beta to test the Terran's weapons.
	Please send feedback on whats good, what sucks,
	and any bugs you find.

Known Bugs:
	Irradiate on windows occasionaly crashes quake.
	Lockdown should not affect innanimate objects (barrels, dead bodies)

The Star Craft Deathmatch Mod allows you to battle as an
elite member of one of the three Star Craft races: Terran,
Protoss, or Zerg.  Each one has their own set of weapons
and attributes.  The three races have sent the most elite
representatives of their species to battle your choices are:

Terran: Ghost Elite
-------------------
(1) Canister Rifle - 	Basic weapon, fires a tight blast
			high energy pellets.
(2) Gauss Rifle -	A burst fire weapon that fires high
			velocity uranium spikes six at a
			time.
(3) Flame Thrower -	Heavy damage, short range.  Fires a
			plasma based flame that tears through
			the enemy.
(4) Irradiate - 	This weapon fires a beam of charged
			particles.  Any enemy caught in the
			beam becomes irradiated and will
			suffer damage continuously until the
			effect wears off.  Also, while
			irradiated, the irradiated entity emits
			a field of radiation dangerous to
			others.  Even after death, a characters
			irradiated body continues to do damage.
(5) Lockdown Missile -	Anything hit by one of these missiles
			will temporarily be immobilized and
			surrounded by an electro-static field.
			Immobilized entities are still
			vulnerable to attack!
(6) Nuke - 		This slow moving missile does alot of
			damage in a large area.  'Nuff said.
			When fired, every player recieves a
			warning message that a nuke has been
			launched somewhere in the level.
[7] Cloak
[8] Scanner Sweep
<9> Armor

Zerg: Uberlisk
--------------
(1) Claws
(2) Spines
(3) Consume
(4) Broodlings
(5) Ensnare
(6) Plague
[7] Burrow
[8] Spawn Auspec Colony
<9> Heal

Protoss: High Templar
---------------------
(1) Psi Blade
(2) Psychic Blast
(3) Psionic Shockwave
(4) Psionic Storm
(5) Stasis Field
(6) Scarab
[7] Cloak
[8] Summon Observer
<9> Shield

Items
-----
Defensive Matrix
Stim Pack

Commands
--------
(h) sc_help:		show help
(,) sc_nextrace:	select next race
(.) sc_prevrace:	select previous race
(/) sc_showrace:	display currently selected race
(m) sc_inactive:	go to inactive mode (must be inactive to change race)
(c) sc_credits:		show credits
(v) sc_ver:		show mod version

The characters in parenthesis are what the commands are bound to by default.
When you first spawn, you must choose a race before you may become active.
Going to inactive mode resets your score and allows to switch races.

Currently, only the Terran is active, so if you choose something else you'll
just start with a blaster instead of the Canister Rifle.  New models are being
worked on, the main point of this release is to test the funtionality of the
weapons.  PLEASE reply with comments, suggestions, ideas, etc.

You should be able to play in single player as well as deathmatch.  Be careful
about firing irradiate at windows, it occasionly crashes quake severely, I'm
still investigating that.  Other than that... report bugs to me!

-neurodancer (jason)

email: neurodancer@hotmail.com
ICQ:   3821837
IRC:   neurodncr
