date: 13 Dec 2001.
Quake3Arena DM/Tourney level.

====================================================
working title:    Out on a Limb
file:             tig_out.pk3
author:           Tigger-oN 
email address:    tigger@ebom.org
URL:              http://www.planetquake.com/lvl
                  http://www.planethalflife.com/tigger
description:      A small DM map that can also be
                   enjoyed as a Tourney level
                  
====================================================
play information

tourney:          yes
deathmatch:       DM (2-5 player)
CTF:              no
Bot File (aas):   yes
new sounds:       no
new graphics:     A few changed 
new music:        no

how to play       start quake3
                  hit ~
                  type \map tig_out
                  hit ~ (to clear the console)
                  or just select tig_out from the 
                  menu.
                  
====================================================
info

I wanted to make a level that was fun to play as a
small FFA against humans or bots with lots of height. 
The structure was meant to look 'free form' and 
haphazard, like it had grown over time.

====================================================
construction

base:           New level.
editor:         GtkRadiant http://www.qeradiant.com
                 (Finished on GtkRadiant 1.1.2-nightly)
other progs:    GTKBuild by
                 Sagnor <sagnor@endorproductions.com>
                 AzrKnight <azrknight@endorproductions.com> 
                 http://q3build.gamedesign.net
know bugs:      none known
build time:     way too long :]


====================================================
Changes in beta 3

+ lots of optimising of the level. 
+ new textures, tweaks and changes
+ bot file tweaked and tweaked and tweaked
+ lights adjusted
+ items moved/changed
+ tried a number of structural changes but ended up 
   removing them.
+ tweaked launch pad targets


Changes in beta 2

+ Cleaned up respawn locations
+ Added item_botroam entities and spent time tweaking 
   the bots with this entity. They now go for the Red 
   Armour :]
+ Fixed jump pad problems and clipping of the curves
+ Up the light level (let me know if its still dark!)
+ Added more health (is it enough?)
+ Moved a few items around
+ Added new rock textures (looks heaps better!) and 
   fixed some alignment problems.
+ Removed a layer of the water shader (is performance 
   any better on lower end systems?)
+ Added ambient sounds
+ Played around with hint brushes

====================================================
Huge thanx to;

mand0g
hubster
schnee
pjw
*papri-K*
killazontherun
Scampie
Geit
Bazooka Joe
wviperw
Whiskey 7
nitin
GONNAKILLYA!

====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2001 ray, tigger-on, tigger@ebom.org
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================
