===========================================================================
Advanced engine needed  : no
Primary purpose         : Single player
===========================================================================
Title                   : Favillesco Alpha Episode: Apostasy on Amalthea
Filename                : faviae10.wad
Release date            : 
Author                  : Nicolas Monti
Email Address           : nicolasmonti83@gmail.com
Other Files By Author   : deiminma.wad (Deimos Immaculated)
                          eviltecc.wad (Eviltech)
                          favie112.wad (favillesco - episode 1)
                          favie211.wad (favillesco - episode 2)
			  reticue1.wad (reticula - episode 1)

Misc. Author Info       : I'm a 30 years old doomer, I make maps when it's 
			  possible for me because most of the time I'm busy 
			  with other stuff. beyond that I keep interested on 
                          everything related to doom, I believe mapping is
                          a true art which requires lots of effort, 
                          motivation and skills.

Description             : Alpha Doom themed episode, it runs on E4 due
                          to special tag availabilities, not being the
                          original E4 episode planned for the favillesco 
                          series though. 
                          This episode takes place on the moon Amalthea,
                          the biggest moon of jupiter after the 4 galilean
                          moons, keeping the favillesco Jupiter's moons 
                          rule as well ;) and the original name was going 
                          to be "roots of evil" reflecting the alpha
                          connection but I desided to keep the moon name
                          where the apisode is set in the episode title,
                          I had to turn "Apostasy on Amalthea" into 
                          "Amalthea's Apostasy due to graphic constrains.
                          
                          After working with some alpha-doom texutes on 
                          reticula episode 1 I felt the need of making an
                          episode themed on the alpha doom, giving some
                          chance to those textures and playing with them.
                          I used circa 95% of the textures because some of
                          them looked really crappy and in addition I
                          edited some of them using some original patches
                          contained in the alphas which wheren't used at
                          all or "missused" like the tech ones which in
                          the available textures are cut at some point.
                          About 2/3 of these textures are used in Doom
                          and Doom2 as well, some with minor modifications
                          so the levels will look like E1 and E2 melted,
                          with emphasis on the alpha look but not being
                          extremely poor. I didn't rely on teleport
                          ambushes this time, just as original Doom was,
                          but monster closets are numerous, keeping the
                          gameplay fluid. 
                          Dedication was put on the layouts as always do 
                          because I hate levels with only square rooms in 
                          Doom and I tried to use more lighting features 
                          than in my previous releases, so you might 
                          notice that this mapset is very far from most of 
                          modern releases regarding to feel and atmosphere
                          because I constantly try to recreate that 90's
                          aspect in Doom.
   
                          PD: This wad was made in Buenos Aires, Argentina
                          during summer, in a room with 35°C everyday XD                          
                                                         
Additional Credits to   : scifista42
                          Inkie
                          Bluefeena
                          Ragnor
                          Jimmy
                          marineController
                          

===========================================================================
* What is included *

New levels              :

E4M1: Enter the Gray
E4M2: MS-Dos Station
E4M3: Amalthea Lab
E4M4: Communications
E4M5: Warp Base
E4M6: Main Engineering
E4M7: Sigma Quadrant
E4M8: Vanilla Warriors
E4M9: Vestige

Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Ultimate Doom
Map #                   : E4M1 to E4M9
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 34 days, 2 days off
Editor(s) used          : Doombuilder, Slade, XWE, Doomword.
Known Bugs              : A slime trail in E4m9, Email me or post it if 
                          you find any extra bug.
May Not Run With        : -
Tested With             : Chocolate doom (if something is broken using 
                          another port, blame that port, because
                          this is a vanilla wad ;) ).


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


