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Dark 7 Mission Pak I









Bryant 'Gunrock' Robinson

Dates: created on May 2002, updated on Nov 10, 2005

Version: 1.1

Mode: SP + COOP
Game: Doom2  (map 1 - 7)

Requires: ZDOOM port

(I used GZDOOM)

Reviewer: Jive

Download the file 



















Map01 - Introduction


From the author:

Advanced engine needed  : ZDoom 2.0.63a or higher
Primary purpose         : Single play
Title                   : Dark7 Mission Pack1
Filename                : dark7mpk.wad
Release date            : May 2002, updated on November 10, 2005 (comment by Jive)
Author                  : bryant robinson
Email Address           : moonscrapper@aol.com
Other Files By Author   : various wads
Misc. Author Info       : Student, Gamer                     

Description             : 7 dark base maps for zdoom. This is the sequal to dark7.   

Additional Credits to   : Nick baker for the nightmare1 textures, the darkening2 crew for the status bar graphics, and the guy[s] who made the cw-sin1 weapons
(who are they? The answer is: "Cory Whittle", the author of cw-sin1, and Don Tello for his DT-SIN2.WAD - Comment by Jive).

* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *
Game                    : Doom 2
Map #                   : 1-7
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *
Base                    : New from scratch
Build Time              : months
Editor(s) used          : various editors
Known Bugs              : no
May Not Run With...     : only works with zdoom

The Story:

There is no written story, thus you have a mission to accomplish, like for its prequel. But it should not be easy to write it, because the messages along the game are quite rare, at the contrary than for its prequel...


My Review:

I didn't find any error nor bug. The discovered bug is in the Gzdoom code, not allowing to take an object inside a space with a height of 16 and a width less than yours.

Its name is "Dark...", and it's really dark... So, for the purpose to let you see something on the screenshots, I have used my skill (skill 4... lol) to improve the pictures. But, while playing, it's far more dark!!!

I was absolutely not impressed by the atmosphere of this pwad. I could even say that I was impressef by its lack of atmosphere, after having played its prequel "Dark7".Thus there are musics (pleasant mod tracks), I highly suggest to disable it once you will have listened it, for the purpose to don't cover any of the surrounding sounds coming from the environnement. There's an almost Half-Lifeish atmosphere to most of the maps, with a Quakeish architecture. I played without and with the music, and I can say that, even if the music is well accorded to the game, it's ruining the little atmosphere obtained with the sounds.
The textures are mostly extracted from The Darkening (made by The Darkening Crew) and (made by Nick baker), and the sounds comes from Nightmare1Doom 64 and Unreal.

- The Map01 is just an introduction, totally scripted, letting you look at a film giving you instructions about your mission. It's very well done, even if I would have been glad to look at more cinetic (it's a bit static). The camera goes from a point to another one, and that's it... Hmmm... More points would have given more pleasure, but we are not here to look at a film!!!

- Map02 is very easy, and let you let progress between numerous boxes and long corridors (with some turn at 90°... Not really pleasant nor funny), more or less well placed, with monsters very predictable, easy to kill, and there is no difficulty at all. You're discovering new weapons, and the way to use them. Briant told us that they are coming from
cw-sin1 . What you have to know is that each weapon has its own use, totally different from the usual weapons, and with a very different efficiency. Even now, I'm a bit suspicious about the efficiency of the weapon replacing the double barrel gun, using the same ammos than the chaingun, but... Hey, I let you discover it by yourself !!!

- Map03 is far more interesting, with a challenge (I didn't say "a real challenge"...), and I was very pleased with this level. All is interesting: the gameplay is fine, the monsters are well placed and the architecture really fine. But again, it's far too much easy. In fact, you're discovering that your weapons are VERY efficient. With such an efficiency, it would have been great to have the double of monsters, for the less. For example, the  pigs can be killed with ONE shot of the normal shotgun. A pig... Boum, one shot, one killed. More to come? Oh... 2 pigs... Boum boum... 2 cadavers... You understand what I mean? With such an efficiency, there is no more gameplay, at least for the average and higher player!!! But for the newbie, it must be very funny: there is no stress. You can miss the pig without any problem (you have all the needed time to shot it again). The rocketters are placed in such way that it is very easy of killing them with a maximum of security.

- Map04... Once arrived there, you're asking to yourself if some challenge will come or not, like it was the case with the prequel (Dark7). The answer is: NO!

- Map05: Ahhhh... Here is finally a good map, with an interesting architecture and a better gameplay, thus it is VERY easy, with more ammos than you need. Even totally drunked, you should bypass the monsters one hand in the pocket and the other one with a finger in the nose... Ok, ok, I exagerate a little bit... A little bit? Hmmm... Not sure! Wide areas, some mancubus here and there, veeeeeeeeeeeery away from you. Boum boum boum... 3 rockets in the nose, and they return in hell. But... Hey, maybe you could try some snipping shots with the new shotgun firing the ammos of the chaingun? Talking of the chaingun, I never saw such an efficiency weapon!!! The balls are coming so speedy that the ennemis don't have any time to react, apart the archvile, but I won't - oh yes, I swear to close my mouth - to don't talk more about this creature....

- Map06... Ahhhhhhhhh, a cyberdemon!!! Oh yes, some challenge!!!!!!!!!!! .... Some challenge... Hmmm... Don't use the BFG if you're expecting challenge, k ?

- map07 - The end.
There is no monster!!!
No no no, I swear it: play it, and you will see that I'm right... :-D
For God's sake, why have I used the BFG?!?

Yes, you see finely: 0 monster, 0 secret
200 for the life and the armor, and a quasi full bag of everything

Hey, did you expect really that I will tell you everything?!?
What?... No, I didn't lie at any moment, but... No, I sweared it : you won't know more from me, yep mame!!!
But I should have taken the pistol, oh yep mam'zelle !!!
Pffffffffff... For the pleasure, of course!!!

Conclusion: I want more gameplay, more details for the architecture, less wide areas without pretty nothing to look at or to bother with. This sequel can be forgotten as soon as played, or... kept for newbies?
Yes, in fact, this pwad is perfect for newbies: even on skill 4, it's not too much hard and the challenge will give them enough pleasure and difficulties to progress in term of skill!!!
If you have the use to play Doom, the only way to have some pleasure will be to make a speed run (to play as speedy as possible), or to resist to the desire to take the BFG.
And the Zdoom features are poorly used: some slopes here and there (like if it was to justify the fact to map for Zdoom), some colored lighted sectors, and... And... What more?... In fact, pretty nothing!!!
Maybe Briant used this set of maps for the only purpose to use the awesome
cw-sin1 pwad? And he succeded !!!

There is also another VERY important point: I played some of the hardest pwads that I have ever played since the beginning of the existence of Doom just before Dark7 and its sequel, and my skill has been tremendously renforced, because I won without any cheat, at skill 4 and without auto-aim. Playing The dark7 Series just after those pwads was really a VERYYYYYY bad idea!!!

Good players
- Architecture = 6/10
- Gameplay = 5/10
- Use of the Zdoom features = 5/10
- Pleasure to play = 5/10
- Total time = 1h54'42"
- Architecture = 6/10
- Gameplay = 10/10
- Use of the Zdoom features = 8/10
- Pleasure to play = 10/10
- Total time = more than 2 hours


Map05 and its radar.
Why this radar?... I don't know, and I think that the author himself could not tell us its purpose, apart for having a wonderfull structure somewhere on this wide and empty area...
(Do you have ever seen a radar surrounded by high walls?!? Now, you have !!!)










Map05 - Zoomed radar