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E1M8B by THE John Romero. Nuff said!




Some quick thoughts

Straight from the Romero - A NEW map replacement for E1M8. No review necessary - just enjoy!


Advanced engine needed : Limit-removing source ports
Primary purpose : Single Player, Co-op, Deathmatch
Title : Tech Gone Bad
Filename : e1m8b.wad
Release date : Jan 15, 2016
Authors : John Romero
Email Address : john@romero.com
Others Files By Author : doom1.wad, doom2.wad
Misc. Author Info : My previous Doom levels were made in 1995 for The
Ultimate Doom (e4m2, e4m6), so this is a warm-up.

Additional Credits to : John C., Adrian C., Tom H., Kevin C., Sandy P., Dave T.
Pascal "CodeImp" vd Heiden for Doom Builder
The Doomworld Community
Linguica and J.P. LeBreton for Testing expertise

General Description : My Boss level replacement for e1m8...22 years later

After exiting the Computer Station you knew the worst was up ahead. You still hadn't
reached the place where the demons were coming from. The steel door shuts
behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from
hell are all over the place as seepage from the portal invades the entire installation.
Now it's time to find the portal and stop the demons from coming through. You know
UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and
the portal must be connected to it somehow. Time to lock and load.

* What is included *

New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Doom1.wad or Doom.wad

* Play Information *

Game : Doom 1
Map # : E1M8
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Yes

* Construction *

Base : New from scratch
Build Time : 2 weeks, in spare time
Editor(s) used : DooM Builder 2
May Not Run With : Doom2.exe
Tested With : ZDoom 2.7.1, Crispy Doom
Known bugs : No

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.











Mashable Story with instructions for gameplay




YES! This IS an actual NEW map by THE John Romero. It's like Mana from God!

So, This was more difficult than I thought it was going to be, especially at first. There are a bunch of badasses (Sargents, Imps, etc...) that transport in as soon as you make your first shot. Be fast or be dead.

Needless to say, I didn't post pictures all the way to the end. No spoilers for you, but here are a bunch through the yellow key grab.

I was so damn excited when I saw the tweet. It was really amazing. I'm so glad he's on my twitter feed.

John Romero ‏@romero
7h7 hours ago  Galway, Ireland
It's been 21 years since I made a DOOM level.
Here's my version of E1M8 using DOOM1.WAD.
Link to his Dropbox download

Final notes

On one of my attempts in the opening room, I saw a small HOM. Only caught it once though. Just thought I'd mention it.

Also, kind of bugged me that after I got the yellow key I couldn't jump up through the Window (you'll see)